Rs gold can also be a chance to bring prospective gamers to the fold with a more packaged chunk of material. A new map, new quests, new lootnew systems, and an elongated skill cap - all under one release date. Menaphos is all about creating a critical mass of stuff for present, lapsed, and new gamers to gravitate towards, which could make the choice easier for people who are on the fence about whether or when to dip in.
It is a medieval fantasy realm that spans a huge number of environments and cultures, but it also drags in steampunk and modern-day influences. In large part, that is as it is a world that is grown by way of hundreds of small content updates, most of which have been alterations to existing locales.
OSRS gold rarely get to flex their muscle with a sterile space. What we understood of Menaphos was confined within the low-res stone walls at its borders - nothing else existed beyond the trollish gates, which players can walk around, but not travel beyond. For the first time, Jagex was working with some of that empty space, producing articles for the Menaphos update from scratch rather than building it along with a town that already existed.
"We had this literal blank canvas," states Redstall,"the town has to be there but at the moment it is just sand. We must choose how it was likely to look and that has been a lot of fun during the pre-production phase." The look and tone they settled on is unquestionably very Runescape, a blend of ancient Egyptian design and lush, cartoonish blobs of colour and lifestyle more reminiscent of modern-day Marrakesh. A glimpse of the key artwork tells you everything you want to understand: you're getting a desert place; you're becoming that Indiana Jones, matinee display vibe; you know there is likely to be more exploration, adventure, romance, and political intrigue.