Players will eventually reach a point in ESO Blades Gold where breaking vases will no more be a rational way of set building materials for your town, and will need to rely upon the arbitrary generated content of chests for what they require. The problem however, is that gamers will eventually reach a place where it is literally impossible to maintain opening chests. The balancing of these wait on the chests is foolish.
Gamers will find themselves having plenty of silver chests flooding their chest stock, and they cannot open them fast enough so they could get back to playing the real game. Unless they invest money of course. But who wants to spend ~$20 to start their enormous stack of silver chests they obtain? This leaves players to wait just to clear each of their chests. But no participant wants to wait that long to keep on playing -- nobody wants to risk playing quests and giving up a potentially more precious chest rewards. Eventually players will just get frustrated with all of this waiting and uninstall the app altogether -- It's either cover up or quit playing. This is poor game design on the end of Bethesda. ESB Gold is to get players to enjoy playing The Elder Scrolls Blades Game in their cellular devices. With the chest timers as they're currently, I fear that gamers will just eliminate hope on The Elder Scrolls Blades and quit playing all together.